Joatan Preis Dutra :: Teaching
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Teaching University teaching, students' outcomes and module evaluations.

Lecturer Experience

Bauhaus Universitaete Weimar

Bauhaus-Universität Weimar

University of Derby

University of Derby
United Kingdom

I have teaching experience for undergraduate level at the University of Derby / College of Arts, Humanities and Education, and for postgraduate level at the Bauhaus-University / Chair of Interface Design.

In both countries, UK and Germany, I developed the concept and content from short to long terms modules, applied for students from different programmes and backgrounds, such as:

  • Media Art and Design
  • Journalism / Football Journalism
  • Media Architecture
  • Media Management
  • Computer Sciences (HCI)
In the classroom, dealing with undergraduate and postgraduate with such diverse profiles, I calibrate the desired performances, based on adequate learning outcomes, on the flow. It is a challenging task but doing so, I learned how to deal with diverse groups and how to make all the students to be engaged in the learning process.

Another challenge I constantly face in classroom is to deal with an area of expertise that is constantly changing. Teaching skills related to creative industries and digital media require a constant improvement. I believe that it is important to prepare the students for job scenarios that do not exist yet. The key for a successful education in these sectors is to provide the students with adaptable skills and ensure that they know how to use their abilities to perform different tasks.

In the modules I taught, I aimed to implement this teaching philosophy allied with student-centred approach. The classes covered digital and cross-media concepts, how visual media are present in society, combined with how to design for different media and screens, along with the definitions of what is media, what is digital, UX, graphical information design and interface design considerations, plus academic writing.

Inside the classroom I use technology to improve engagement, where the students played an active role in class. These modules also had a practical part where the learners developed material based on the learning outcomes, varying from social media imagery to app prototypes, according to the module subject. I believe it is important to provide tangible outcomes that the students can include in their portfolio.

The students were involved in theoretical and practical activities, with learning-by-doing approach. Overall, the modules I developed have a similar structure: preparatory lectures for the development of practical activities, direct guidance of students, individual and group tutorials, and presentations of the results. Finally, writing a short scientific paper related to the themes developed in the classroom.

By transposing the students' creative ideas into tangible products, the results came with a colourful variety of ideas. Taking the app prototype module as example, it is possible to see interesting results such as historical games, music touristic guides, sounding map, heritage locations, just to mention a few samples, as illustrated bellow:

Bachelor Modules


Graphic Design for Social Media Journalism

part of the module: Work-based Learning in Journalism

Period Winter Semester 2017
  • Understanding the role and impact of images associated with articles
  • Understanding the importance of social media branding
  • Demonstrating competence in creating own templates for social media journalism by using free source images and editor

References & Reference Management Software

part of the module: Independent Study in Journalism

Period Winter Semester 2017
  • Understanding the importance of references on academic writting
  • Understanding the variety of different reference styles
  • Demonstrating competence in creating and manipulating own data-base references by using the free source reference management system

Developed Master Modules


Mobile Media Design

Period Summer Semester 2016
Abstract The main focus of this module is how to design for mobile screens, icons and what are the interface differences between mobile platforms and how it affects the design choices.

In this course, a practical prototype app is expected to be developed, using cities with World Heritage Sites from UNESCO.
A context-aware mobile app could help visitors to navigate through the city, transforming the urban scenario into an open-air museum.

This module allies theoretical and practical content for mobile media design, using touristic visitors' data as user-case scenario.

URL [Bauhaus-IFD] MobileMediaDesign-SS16

Students' Prototype Preview [Bauhaus-IFD] MobileMediaDesign-SS16#Project_Presentation

Module evaluation from students

Module evaluation:
SS16 Mobile Media Design


Mobile Media and Cultural Heritage

Period Winter Semester 2015-2016
Abstract The main focus of this module is the relation between mobile media and cultural heritage, with emphasis on the official UNESCO's World Heritage Sites in Weimar.

Mostly, the already developed applications and games using mobile devices to interact with urban spaces are dealing with tangible elements of the culture.

A mobile App could also work for intangible and tangible elements, in order to enhance the knowledge regarding it, with different solutions applied for different group ages (adults and teenagers).

This module is an invitation to theoretical and practical perspectives to observe mobile media and context-aware scenarios, addressed for cultural purposes. It is a methodological and creative approach to analyze the mobile media role for cultural heritage.

URL [Bauhaus-IFD] Mobile_Media_and_Cultural_Heritage_WS15

Students' Prototype Preview [Bauhaus-IFD] Mobile_Media_and_Cultural_Heritage_WS15#Presentations

Module evaluation from students

Module evaluation:
WS15-16 Mobile Media and Cultural Heritage


Mobile Media and Urban Spaces

Period Winter Semester 2013-2014
Abstract The focus of this module are mobile applications that deal with cultural heritage, especially in Weimar. As activities, students had to present an evaluation of a mobile application on cultural heritage in Germany, based on UNESCO's official website list.

If the technology can bring the world in a small scale of a mobile screen by enhancing the museums and galleries possibilities, the portable technology can also add elements to the real world, changing the perception of urban spaces. There are no more limitations about space, neither about the opening hours to provide to the visitors a complete and empowered cultural experience. Mostly, the already developed applications and games using mobile devices to interact with urban spaces are dealing with tangible elements of the culture. A mobile app could also work for intangible and tangible elements, in order to enhance the knowledge regarding it.

From the practical perspective, the students had to develop a prototype that offers content on one of the UNESCO's sites in Weimar, within the concepts of tangible and intangible cultural heritage. Here the developed mobile application options varied from tour guide, such as games, or on a specific place in particular, for example the house where the famous German writer Goethe lived in Weimar.

Module URL [Bauhaus-IFD] Mobile_Media_and_Urban_Spaces_WS13

Students' Prototype Preview [Bauhaus-IFD] Mobile_Media_and_Urban_Spaces_WS13/presentations

Module evaluation from students

Module evaluation:
WS13-14 Mobile Media and Urban Spaces


Collaborative Mobile Media

Period Summer Semester 2013
Abstract The main focus of this module was the discussion of collaborative aspects that may exist through the use of applications and how it is possible to collect and use published information on the internet for cultural preservation purposes.

In this class was discussed which technologies can be traced as common sense on the already adopted applications and which other resources are available to deal with the user experience on the cultural heritage information, and how the use of collaborative technologies can magnify the content production, preserving the intangible elements of culture, from the user perspective.

This class had a theoretical overview about mobile media and a practical part where the students develop a mock-up model for a collaborative mobile app, working as a conceptual model of cultural patterns' aggregator, where it will be possible to learn more about this topic and having the possibility to collaborate with their own ideas.

Module URL [Bauhaus-IFD] Collaborative_Mobile_Media_SS13

Students' Prototype Preview [Bauhaus-IFD] Collaborative_Mobile_Media_SS13/presentations

Module evaluation from students

Module evaluation:
SS13 Collaborative Mobile Media


Mobile Culture and Urban Spaces

Period Winter Semester 2012-2013
Abstract The main focus of this module was the discussion about how the digital media are present in the urban spaces, and how it can be related to cultural aspects, through mobile devices gadgets. It is a methodological and creative approach to analyze the mobile culture role in the urban spaces, under a theoretical and interpretative approach.

Nowadays, technology is present on most part of people's daily life. Digital equipment belongs to the people's routine and they are increasingly amalgamated to the daily activities and are integrated in a way such that perceptions of technology as a special feature are, somehow, decreasing.

Another phenomenon that occurs at the same time came from the permanent connectivity (an ubiquitous scenario) reinforced by the mobile devices, specifically the smartphones. The everyday new possibilities through them can configure an important role in the society, especially for cultural purposes.

The students, among several activities, had to develop a mobile app mock-up for cultural purposes, interacting with the urban scenario. The developed apps ranged fields from scavenger hunter games to cultural urban guides placed in Weimar.

Module URL [Bauhaus-IFD] Mobile_Culture_and_Urban_Spaces

Students' Prototype Preview [Bauhaus-IFD] Mobile_Culture_and_Urban_Spaces/presentations

Module evaluation from students

Module evaluation:
WS12-13 Mobile Culture and Urban Spaces

Postgraduate Supervisions

Co-supervised the following Master Thesis:

Thesis Title Guides of Nepal
Topics Trekking Web and Mobile Guide
Author Daniel Pelaez Casasfranco
Defense Date 18 January 2017
Degree Programme

MFA in Media Art & Design

Thesis Title



Disaster Response Mobile App
Interface Design
Author Yung-Ching Chiu
Defense Date 27 July 2016
Degree Programme

MFA in Media Art & Design

Teaching Feedback

I would like to emphasize that the students' evaluation regarding the modules are mandatory and held anonymously. Each given module received a very positive feedback from the students.

Some testimonials extracted from the evaluations:

  • everything is very well organized - everything is really clear to understand - and teacher's presentation is really good (2012)
  • we dealt with a new and somewhat unexplored topic - we got to work with people from different backgrounds - we saw really cool ideas for apps interacting with the city (2012)
  • well-thought and well-planned curriculum. great references for essay production and presentations. Clear class presentation (2013)
  • The professor teaches this class in a very lively way. I really like his presentation every time! (2015)
  • this course is very helpful and I learned many things under the supervision of this lectures (2016)
  • reasonable course timing; nice, friendly teacher; adequate contents let me realize lots of knowledge I have never learned before. Thank you so much! (2015)